A soundscape simulation project: the Porta Palazzo market in Turin
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Abstract
This paper presents a formalised model for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. After discussing the notion of soundscape and its respective literature, a formalizing definition is proposed that takes into account three main types of sound objects: atmospheres, events, sound subjects. The resulting soundscape model is integrated into a methodology that aims at generating synthetic soundscapes from existing ones by means of a human-based annotation process. The methodology features four steps: classification, analysis and recording; production; generation; evaluation. This synthesis-by-analysis model is applied to the simulation of the soundscape of the Porta Palazzo market in Turin.
Keywords
- soundscape
- semantic annotation
- sound phenomenology
- audio synthesis
- semiotics of the audible