Ladybug in the Castle. A videogame version of the Radial Arm Maze task for studying visuospatial abilities
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Abstract
Spatial exploration requires a synergy of different cognitive abilities. The assessment of declarative and procedural competencies allows to design and schedule effective intervention strategies addressing the recovery of specific impaired cognitive domains. In recent years, digital technologies have been widely used to implement psychological assessment tools. Those tools provide an effective way of collecting data and, when implemented as serious games, engaging playgrounds. In this paper, we present a pilot videogame version of the Radial Arm Maze, a well known visuospatial task. Developed for children, this videogame allows to extract the classic RAM parameters (i.e. errors, time, type of angle) and it can be also used as a training system to promote spatial learning processes
Keywords
- visuospatial assessment
- children
- digital platform