Confronti interculturali su robotica e roboetica. Passaggi a est della "letteratura disegnata"
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Abstract
The article focuses on a qualitative interpretation of the role of robotic plots in science fiction and in drawn literature, on one side, and on "real" science, on the other. Specific attention is given: a) to the meaning of a specific code of behaviour - law 0, invented by Isaac Asimov as an evolution of the three laws of Robotics; b) to the still unexplored correspondence between this code and the forms of the Japanese imaginary, steadily embedded in social patterns of ancient origins. Keywords: drawn literature, robotic plots in science fiction, robotic code of behaviour, manga, intercultural hermeneutic.