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Articles - Economia della Cultura - number : 3-4, August-December 2023
10.1446/113234
"Note d'introduction",
Philippe Chantepie, Pietro A. Valentino
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10.1446/113235
"Nota introduttiva",
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10.1446/113236
"Introductory note",
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10.1446/113237
"Livestream between uncertainty and promises",
Maya Bacache-Beauvallet, Françoise Benhamou
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10.1446/113238
"Business models, product designs and pre-shakeout. Towards a VR-based creative industry?",
Fabrice Rochelandet, Inna Lyubareva
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10.1446/113239
"Between arts and digital technologies: territories role in technocreatives innovations development",
Etienne Capron, Dominique Sagot-Duvauroux
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10.1446/113240
"Videogame, gamification and museums in Italy. A quantitative and a qualitative in-depth analysis",
Ludovico Solima, Maria Emanuela Oddo, VIncenzo Colaprice, Andrea Campodonico
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10.1446/113241
"The videogames cultural industry",
Fabio Viola, Eleonora Caparesi
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10.1446/113242
"The heritage assets in the state balance sheet",
Fabio Cosimo Calò
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10.1446/113243
"The availability of performing arts places in the Italian major metropolitan cities. Rome, Milan and Naples in the years 2019 and 2021",
Massimo Armenise, Alessandro Caramis, Rossella Molinaro
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10.1446/113244
"The Culture in the Italian Recovery and Resilience Facility program. Results applying a text mining approach",
Fabio Bacchini, Roberto Iannaccone, Pietro Antonio Valentino
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10.1446/113245
"Digital innovation trends in the Italian museums and their audiences relations. A 2019-2023 first assessment",
Deborah Agostino, Francesca Cruciani, Eleonora Lorenzini
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10.1446/113246
"Digital innovation in Italian opera houses: the legacy of pandemic",
Nicola Bellini, Maria Raglianti, Giovanni Siracusa
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10.1446/113247
"Protection and technologies. The Parco archeologico del Colosseo monitoring and maintenance system",
Irma Della Giovampaola
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10.1446/113248
"The Prato Phygital Project and the Cinema Digital Cinema Manifactures in Prato",
Elisabetta Cianfanelli, Luigi Formicola, Leonardo Giliberti, Francesco Palumbo
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10.1446/113249
"Animation in cultural segments and industries: languages and production chains between animated cartoons and videogame",
Alfio Bastiancich
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10.1446/113250
"Video game industry as the new frontier of digital Made in Italy?",
Davide Mancini
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10.1446/113251
"A marking model for immersive exhibitions",
Vincent Poussou
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10.1446/113252
"Uses of VR, XVR… technologies in the world of heritage",
Chloé Jarry
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10.1446/113253
"Erwin Dekker and Valeria Morea, Realizing the Values of Art. Making Space for Cultural Civil Society",
Michele Trimarchi
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10.1446/113254
"Antonio Lampis e Lidia Tecchiati (a cura di), Vite per la cultura italiana. Testimonianze di amministratori, artisti e professionisti",
Celestino Spada
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